Guardian build kotor.

Important Feats would be Flurry line, Heavy Armor (for the Darkside mask) Two Weapon Fighting then whatever you want. Force Powers would be Speed line, at least Energy Resistance, the AoE Drain HP then whatever else. Also remember to reach max Dark Side ASAP and stay that way for the extra 1-8 damage bonus. 3. Enlight89.

Guardian build kotor. Things To Know About Guardian build kotor.

1.1K. 69K views 4 years ago. -- HUGE thanks to my newest channel member - cmdrshprd - Meatbag Really more of a 'Things you might want to consider if you're going …With this build, I wanted to do a couple of things that I haven’t done in a KOTOR build before. First and foremost, I wanted to make a Scoundrel -> Guardian build. The cool thing about this build is that if you use Guardian’s Force Jump on an enemy, it receives the damage boost from Scoundrel’s Sneak Attack!I've played this build quite a few times, and IMO the amount of feats lost is overstated, at least when it comes to the final build. You still get 10 feats total, which is enough to get master two weapon fighting/dueling, a mastered attack feat, and still have left 4-5 over for weapon focus/specialization and toughness/implants.Brute Guardian Build. By Flipped_StuG. This guide focuses on creating a very brutish and powerful melee character, based on hitting many extremely powerful …Hello and welcome to Lord Fenton Gaming Plays Star Wars Knights of the Old Republic. I am your host Lord Fenton. In this SWKOTOR build guide, I am going to m...

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Another thing, guardians force jump pairs well with sneak attack. At least in k1, I was often one shotting whole rooms with a scoundrel/guardian due to force jump proccing sneak attack. I would recommend a high wisdom build for a guardian -> W/A. Crowd control is great for sneak attack.For a guardian you want high strength, constitution, and maybe Dexterity. If you're playing dark side you probably won't need charisma or persuade because you can usually scare it put of people, but light side might want some. For your combat take 2 weapon fighting, and flurry. When you get force powers, take burst of speed.

It's pretty fun to play someone who has to use shield items and demolitions from time to time. 1. AhLibLibLib. • 2 yr. ago. Max Strength and keep DEX and INT at 8. Put some into the other 3. Take flurry, two weapon and force speed and you’ll one round everything after Dantooine. And take Guardian of course.CHA - 14. 1: Jedi Guardian(1): Class Skill Computer Use. 2: Jedi Guardian(2): Weapon Focus Blaster Pistol. 3: Jedi Guardian(3): Two-Weapon Fighting. 4: Jedi Guardian(4): …Pick Guardian or Sentinel. Guardian is the pure lightsaber combatant, while Sentinel is more well-rounded and versatile. In K1, start the game as a Soldier or Scout. Attributes. If you just want to swing a lightsaber, and you don't care about anything else, take Strength up to 18, and divide your remaining points into Dexterity and Constitution.A Guardian/WeaponMaster can do nothing but spam Force Lightning the whole game and still be fine.Also, Force Crush is available to ALL dark side classes, not just Sith Lord. As far as classes go: Sentinel=Consular>Guardian. (Sith Assassin>Jedi Watchman)= (Sith Maurader>Jedi Weaponmaster)>Jedi Master>Sith Lord. Boards.

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JarOfTach 11 years ago #2. Soldier-Guardian is easily the strongest pure fighter you can get with the class combinations, and it's going to net you the most Feats. I would recommend saving one level on Taris, though, and switching to Guardian at Lv. 7, so you wind up with an even 14-14 Feat/Power split. For attribute allocations, I would ...

Scout/Guardian build. I'm looking for some feedback and help for filling in the holes. More STR less INT. You don’t need more than 8 or 10 int depending on how much you want to min max. 10 and you can max both repair and persuade (if waiting til Jedi) I believe. Then put extra into STR since you’re a guardian.Most likely 18 CON (though CON might be a matter of playing to the implant system in KotOR II). Key skills are Persuade, Computer Use, Repair, Awareness. Single Cyan lightsaber back in the Mandalorian Wars (choose the option of forgetting what it even looked like when Atton asks). In the actual game, it is unknown. Soldier/Guardian 8/12 (this is hands down the best leveling variation) While 8/12 is simple to understand, the Guardian gets a feat at level 13, so a Soldier 7/Guardian 13 gets the same number of feats as an 8/12 - for one more Force Power and better saves. More mundanely, 8/12 for a Guardian is where the Scout gets Implant 3 and better feat ... The Guardian is a renowned British newspaper that covers a wide range of topics, from politics and business to culture and technology. With its reputation for providing in-depth an...Light side Guardians get +3 to Strength and can still use the Dominator Gauntets, CNS belt, etc., which are better than any of the Dark side strength gear. I guess Dark Side guardians do get the extra 1-8 Bonus damage, but theres no way a DS guardian can run around using Master Valor all the time and that plus the LS +3 Strength mastery bonus ...Scout pretty much works as a good base for any build, especially if you're sticking to the standard 5/15 split. Getting two of the Implant feats for free, starting with Flurry, always having access to Repair for HK-47 AND having the best of …

-- HUGE thanks to my newest channel member - cmdrshprd - Meatbag Some tips and things you might consider when creating a scoundrel class in KOTOR 1. This re...Having force jump from the guardian class will help players get across the battlefield just like Anakin during the clone wars. Add force push and force valor and max those out for better use. Stats for this build are STR, ( 16 ) DEX, ( 10 ) CON, ( 10 ) INT, ( 10 ) WIS, ( 16 ) and CHR ( 11 ). Not worth your main character’s investment in Kotor1. My advice: Str 8 Dex 16 Con 12 Int 8 Wis 16 Charisma 14. This gives you +15% chance to hit and evade while still giving your force powers a bonus of %25, and gives you 5% bonus to fortitude saving throws, 15% bonus to willpower saving throws, and 15% bonus to reflex saving throws. The best strength robes and the mastery bonus for guardians are dark side, which means the optimal guardian is dark side. However, light side is perfectly viable. The final boss …Max points in Persuade, and any leftovers in Repair. Persuade goal is 19 (buffed), to pass all checks in game with at least 75% chance. To reach 19 buffed you need 13 ranks of Persuade, +2 from Charisma and +4 from buffs. Repair goal is 17 (buffed), to max out HK-47. To reach 17 buffed, you need 11 ranks of Repair, +4 from belt and +2 …Ultimate Companion Builds. This has most likely already been done before in the years since these games released, but I can't find it easily. Everyone and their grandmother has discussed their preferred PC builds and debated over which is the most brokenly overpowered. Today I wanted to try something different.

Apr 9, 2022 · Introduction to Vigilance Guardian. Vigilance Guardians brand their foes with heavy, Force-empowered swings from their burning-hot lightsaber. Vigilance is pretty average when it comes to sustained, purely single-target DPS. It’s not one of the strongest specs, but it doesn’t have any glaring weaknesses in that department either.

Do you know how to build a playhouse? Find out how to build a playhouse in this article from HowStuffWorks. Advertisement A readymade playhouse can be expensive, but building your ...Prerequisites: Guardian & Lightsaber - When the character targets a enemy at range with a standard lightsaber melee attack, this allows the character to leap the distance almost instantly. This feat is automatic when equipped with a lightsaber and targeting someone within 10 meters. Improved Force Jump Prerequisites: Level 6 Guardian & LightsaberYes. Jedi Sential/Watchman, and next up I was thinkin of a Guardian/Weaponmaster build. Just saying, nothing is stopping you from starting with a Jedi Sentinel, and then selecting the Jedi Weapon Master prestige class. I.e. prestige class is not restricted by starting class. You also retain the ability to use Computer Use and purchase Repair ...Yikes. Fighting Malak would be an absolute nightmare. This is extremely far from the "most powerful" and still has a lot of space for optimization. It's possible to create an optimal guardian build that kills Malak in two rounds and hits on every normal attack. 24.This is a guide to selecting the best combination of crystals for your lightsaber build in KOTOR 1 . Award. Favorite. Favorited. Unfavorite. Share. Created by. Exarobibliologist Offline Category: ... and with the Heart of the Guardian, the damage becomes 5-38 Energy, +6 to Attack, and +4 Blaster Bolt Deflection. With a normal 2-16 …It's a bad Battle Meditation. +2 Defense at Level 1. The other prestige classes also give +2 Defense at Level 1. The Defense growth is slower than that of your base or other prestige classes. About the only justification for the Master class is that you try to maximize your WIS score. Now, while it comes more naturally for a Consular/Master ...It's pretty fun to play someone who has to use shield items and demolitions from time to time. 1. AhLibLibLib. • 2 yr. ago. Max Strength and keep DEX and INT at 8. Put some into the other 3. Take flurry, two weapon and force speed and you’ll one round everything after Dantooine. And take Guardian of course.WalletHub selected 2023's best life insurance companies in Florida based on user reviews. Compare and find the best life insurance of 2023. WalletHub makes it easy to find the best...Sentinel with INT 14 (Buff to 16 by level 8) will get a lot more out of the plot than a Guardian with INT 10. Implants are now tied to your constitution with the best unlocked at Level 18. So if you're going for a Sith Marauder maybe consider starting as a Consular to take advantage of Force Focus and the additional skill points.

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For a guardian you want high strength, constitution, and maybe Dexterity. If you're playing dark side you probably won't need charisma or persuade because you can usually scare it put of people, but light side might want some. For your combat take 2 weapon fighting, and flurry. When you get force powers, take burst of speed.

Prerequisites: Guardian & Lightsaber - When the character targets a enemy at range with a standard lightsaber melee attack, this allows the character to leap the distance almost instantly. This feat is automatic when equipped with a lightsaber and targeting someone within 10 meters. Improved Force Jump Prerequisites: Level 6 Guardian & LightsaberSave level + 3 points as a Scout so that you can max Persuade as a Jedi. So for instance, you need to have 11 skill points saved as a level 8 Scout, so that you can dump in 11 + 1 = 12 points into Persuade when you become a Scout 8/Guardian 1 i.e. level 9 character. 18 dex 10 con, 8str and 18 charisma. Updated for Star Wars The Old Republic 7.3.1 patch SWTOR 7.3 Defense Guardian Tank Build Table of Contents Introduction Abilities Ability Tree Choices Ability Rotation Gear Tacticals Implants Updated: 7.3.1 (September 2023) Defense Guardian Tank Build Introduction Welcome to The Tank Club's Defense Guardian Tank Build for Star Wars: The Pros. Most Vitality per level of any class. Only class to start with Heavy Armor proficiency. Only class to start with Heavy Weapon proficiency. Gains a Feat every level. Highest Attack stat of ...May 13, 2022 · In this video, you can see how to walk through the whole Star Forge on max difficulty playing as Jedi guardian or as I call that Revan build. You are strong ... KOTOR 1. SPOILER Guide link : LS Scoundrel 7 / Consular 13. I've been asked a few times if i had a build guide for my previous scoundrel/consular posts and i'm seeing more and more post asking about great ways to build such a character. I decided to make a pretty detailed guide that should answer most of your questions, offer you some ...Star Wars: Knights of the Old Republic The_Lord_Lobius 14 years ago #1 I've seen a lot of posts where people suggest playing a Soldier the first time through, but I'm not a big fan of two-dimensional "target-smash-kill" type builds.Guardian was visited as a counterpart to the Consular build since players would like the Guardian class. The Sentinel's lack of feats and lack of class skills to capitalise on the skill points makes it an awkward class to use in KotOR - a problem thankfully fixed in KotOR II.DS Scoundrel 7/ Guardian 13. This is a guide for my new favorite Dark Side build in SW:KOTOR1. I didn't think that anything could possibly top my previous LS build but i feel that this one is even better in my opinion. It trades a bit of debilitating power for even more melee damage. English isn't my primary language so don't be surprised if ...I am a great mom because I believe in joy and happy memories. I am a mom of 4, Landon, Elle and our 2 guardian angels Charlie and Lena. Experiencing... Edit Your Post Published by ...

WalletHub selected 2023's best health insurance companies based on user reviews. Compare and find the best health insurance of 2023. WalletHub makes it easy to find the best Insura...Jedi Guardian: 13 Jedi Guardians battle against the forces of evil and the dark side. They focus on combat training and masterful use of the lightsaber. The balance of Soldier 7 and Guardian 13 is purposeful and calculated to maximise the number of feats and force points/powers.I've played this build quite a few times, and IMO the amount of feats lost is overstated, at least when it comes to the final build. You still get 10 feats total, which is enough to get master two weapon fighting/dueling, a mastered attack feat, and still have left 4-5 over for weapon focus/specialization and toughness/implants.Instagram:https://instagram. fs22 multiplayer servers Pros. Most Vitality per level of any class. Only class to start with Heavy Armor proficiency. Only class to start with Heavy Weapon proficiency. Gains a Feat every level. Highest Attack stat of ...Because kotor 2's enemies scale to your level AND the gear you find is randomized it's harder to consistently find the pieces you need for an "optimal" build and there are multiple ways to interpret the word optimal. 3. Talmor. • 2 yr. ago. sam's full sheet cake Pick Guardian or Sentinel. Guardian is the pure lightsaber combatant, while Sentinel is more well-rounded and versatile. In K1, start the game as a Soldier or Scout. Attributes. If you just want to swing a lightsaber, and you don't care about anything else, take Strength up to 18, and divide your remaining points into Dexterity and Constitution. thornton's jeffersonville indiana Sample Builds. Feats: Master Critical Strike, Master Two Weapon Fighting, Melee and Lightsaber Focus and Specialization, Implant Level 3. Force Powers: Heal, Master Speed, Master Valor, Force Immunity, Improved Energy Resistance, Affect Mind, Force Wave. Synopsis: Wields a lightsaber in his main hand, and a melee weapon in his off hand, this ...Nachos = $3, Nachos con queso = $5, Champion Dos Nachos = Priceless. mark632 15 years ago #3. I didn't see the pure warrior build that you mentioned, so I may make a few assumptions about your build. Feel free to ignore points … jaliyah monet age KOTOR 1. SPOILER Guide link : LS Scoundrel 7 / Consular 13. I've been asked a few times if i had a build guide for my previous scoundrel/consular posts and i'm seeing more and more post asking about great ways to build such a character. I decided to make a pretty detailed guide that should answer most of your questions, offer you some ... kevins auto sales and rvs inc KOTOR 1. SPOILER Guide link : LS Scoundrel 7 / Consular 13. I've been asked a few times if i had a build guide for my previous scoundrel/consular posts and i'm seeing more and more post asking about great ways to build such a character. I decided to make a pretty detailed guide that should answer most of your questions, offer you some ...The build I had most fun with was the Scoundrel Sentinel with big guns. No need for strength or constitution much just go for dex, int and charisma. Also you can stay level 2 until you are on Dantooine so you get more Force abilities (if you wanna become a real expert on builds google nerd commando kotor builds. comcast employee salary Greetings. Thinking for some time what will be the best Guardian build, whether its Scout or Soldier. In theory Soldier should be the number 1 choice, but lets see stats: Soldier/Guardian 8/12 (this is hands down the best leveling variation)Scout/Guardian 5/15 (It`s either this or 8/12 variant)If switch at lvl 5, you will have 1 more feet, a ... This build is a combination of the scout and guardian class ( for force jump ). Players will want to focus on Charisma, Dexterity, and Wisdom primarily. This build … golo chili recipe Also, with force powers, you can take advantage of that sneak dmg on regular hits too. Sure, a solider/guardian is the optimal choice, but scoundrel/guardian has some great potential dmg output. Also, scoundrel/consular is great for force powers, but vp and feats sucks, Guardian offset scoundrels weakpoints. Thanks for advice on weapons though ...Guardian was visited as a counterpart to the Consular build since players would like the Guardian class. The Sentinel's lack of feats and lack of class skills to capitalise on the skill points makes it an awkward class to use in KotOR - a problem thankfully fixed in KotOR II.Solo Scoundrel/Guardian Build: Str: 11 Con: 12 Dex: 18 Int: 10 Cha: 10 Wis: whatever is leftover, or make Cha 12. Persuade: max at 13 or 19. Repair: Get to 15. Treat injury: at least 3 points. Taris You’re going to be running around with a blaster (or two once you rank up Two Weapon Fighting) for most of your time here. is xecl4 polar or nonpolar The lightsaber in KOTOR 2 is the most powerful weapon in the game that being said you'll most likely want to use it for your build. For your crystals i always use my characters unique crystal and the Solari Crystal +3 damage +3 attack and 1 …Sentinel with INT 14 (Buff to 16 by level 8) will get a lot more out of the plot than a Guardian with INT 10. Implants are now tied to your constitution with the best unlocked at Level 18. So if you're going for a Sith Marauder maybe consider starting as a Consular to take advantage of Force Focus and the additional skill points. flabebe red For a guardian you want high strength, constitution, and maybe Dexterity. If you're playing dark side you probably won't need charisma or persuade because you can usually scare it put of people, but light side might want some. For your combat take 2 weapon fighting, and flurry. When you get force powers, take burst of speed.RELATED: Star Wars: Knights Of The Old Republic 2 - Best Planet Order. Sentinels are the "jack of all trades," so to speak. They combine many of the strengths inherent in the Guardian and Consular ... does lowes test for thc A little Computer lets you save the Mandalorian prisoner on Korriban. As far as INT and skills go, 10 INT will give you 4 extra points at creation and 1 extra point per scout level up. Guardian gains 1 point per level with either 8 or 10 INT. IMO 2 extra points to DEX are better than 7/8 skill points but it's up to you.The Sith Juggernaut. Jedi Guardian – Sith Marauder. Str:15 Dex: 10 Con:16 Int: 8 Wis: 14 Cha:12. Low Int means you´ll have just 1 skill point to distribute each level, so you can go either for Treat Injury for the early game or Persuade. Wisdom will comes in use for few of those Dark Side Powers this character has. mobile homes for rent in gibsonton and riverview Pros. Most Vitality per level of any class. Only class to start with Heavy Armor proficiency. Only class to start with Heavy Weapon proficiency. Gains a Feat every level. Highest Attack stat of ...The Ultimate Darth Vader build. KOTOR 1. Start off as Mullet Man because it resembles Anakin the most. Begin your journey as a Soldier, and don’t save your levels on Taris because you need more feats than force powers. I chose Jedi Guardian for several reasons. It fits most with Anakin’s role and abilities in the universe.If you're doing Soldier/Guardian, the only thing you're trading off for going more levels of Soldier is less force powers (and points). But you do gain more feats. And for a lightsaber-focused build, I think there is merit to going that direction. You could go 4/16 and trade off 2 powers from 2/18 and gain a feat (12 vs 11), while keeping your ...